![]() Visual Studio contains many examples of UI that follow our guidelines and best practices. UI in Visual Studio must work well in all DPI scaling factors that Windows supports out of the box: 150%, 200%, and 250%. Initial dialog height should be smaller than 700 pixels, so it fits within the minimum resolution of the IDE frame at 96 dpi. This is the lowest resolution at which we promise a good user experience. The target resolution for Visual Studio is 1366x768. There is no guarantee that all aspects will be usable at resolutions lower than 1280x720. This means that it is possible to use Visual Studio at this resolution, although it might not be an optimal user experience. The minimum resolution for Visual Studio 2015 is 1280x720. When reviewing the UI, evaluate the complete experience as well as the details.ĭesign your UI so that it remains functional and attractive regardless of locale or language. Design from a user-centric perspective.Ĭreate the task flow before the individual features within it.īe familiar with your users and make that knowledge explicit in your spec. Make all imagery consistent with the new VS style.įollow Visual Studio design principles for icons, glyphs, and other graphics.Ĥ. ![]() UI elements must use the VSColor Service, using shared environment tokens or feature-specific tokens.ģ. UI should respect the current environment font setting unless it is exposed for customization in the Fonts and Colors page in the Options dialog. Use the environment service for fonts and colors. ![]() Understand the Visual Studio hierarchy and how it establishes context and drives the UI.Ģ. Use shared commands and controls when they exist. Be consistent within the Visual Studio environment.įollow existing interaction patterns within the shell.ĭesign features to be consistent with the shell's visual language and craftsmanship requirements.
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